#include "CStatusEffect.h"
#include "CBaseEntity.h"

CStatusEffect::CStatusEffect(unsigned char type, char value, unsigned short tick, unsigned short duration) {
	m_type = type;
	m_value = value;
	m_tickTime = tick;
	m_duration = duration;
	m_startTime = clock();
}
	
CStatusEffect::~CStatusEffect() {
}

unsigned char CStatusEffect::getType() {
	return m_type;
}

char CStatusEffect::getValue() {
	return m_value;
}

unsigned short CStatusEffect::getDuration() {
	return m_duration;
}

double CStatusEffect::getStartTime() {
	return m_startTime;
}